Design Thinking
Lists
Design ThinkingDesign thinking is a problem solving philosophy drawn from the field of design but which is applicable to virtually any domain of human endeavor.
Key tenets of design thinking
- Three components of design thinking: deep consumer understanding, rapid testing of product/solution variants, and business strategy formulation
- Understand and empathize with the people for whom the design is being developed
- Focus on the needs of the user/customer/client;
- Pay careful attention to and incorporate elements from the context in which the design will be used
- Take a systems approach; look not just at the 'problem' but a variety of related and potentially relateid issues, in a holistic fashion
- Problem definitions as well as solutions evolve during the process - use experimentation and prototyping to both understand problems as well as develop potential solutions
- Engage in abductive thinking: combining inductive and deductive thinking
- Take multiple perspectives; create a cooperating team of people with diverse and complementary thinking styles, knowledge and skills - e.g., engineers, business people, designers, clients. Perspectives could include psychology, economics, engineering, linguistics, anthropology, sociology, art, music, ergonomics, medicine, philosophy, etc. Involve the client too.
- Incorporate the concept of constraints and how it might affect, and even improve design
- Take both rational/logical as well as emotional and holistic approaches to both understanding problems as well developing solutions
- Have a high tolerance for ambiguity
- Generate lots of ideas including completely novel ones
- Rapidly build and test multiple prototypes; learn by doing, refine, integrate iteratively
Design thinking is especially applicable to 'wicked' problems: problem domains that are poorly defined; defy understanding; have multiple stakeholders; have uncertain and unexpected outcomes; and are not apparently amenable to direct or immediate solutions.
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Process
- iDesign: intending, defining, exploring, suggesting, innovating, goal getting
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Some texts used at Stanford's d-School ( Stanford Institute of Design):
Design Process
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